Again, this will be similar to the old adventure books/stories, where you get to choose your own path, except this time it’s a story I have created and completely planned out. It will be an RP, though a little different in how it’s run. You play as your character but I SG along with you, giving you setting, creatures, and just general events.
I am willing to play out multiple versions of the adventure for RPers, whether 1x1s or small groups.
Skill, Stamina, Luck
You will give a score for each one, but they change constantly during the adventure. However, totals may never exceed your initial scores, except on rare occasions.
This score reflects how well you can fight and use a weapon. This is the only score that can stay relatively unaffected.
This score reflects your well-being, your determination and overall fitness. When a stamina score reaches zero, the result is death.
This score reflects how lucky you are. You can use luck at various times. In battle or in other situations, but be aware that you can be lucky or unlucky. If you are lucky, great, but if you are unlucky then the results can disastrous. When using luck in battles, you can use it to inflict a more serious wound on the creature you have wounded or to minimise the effects of a wound inflicted on you.
I will be making sure luck is fair when you use it and be rolling dice to determine the outcome. If you have a higher luck score, the higher your chance to be lucky! Though each time you test your luck, you will subtract on point from your score.
You will often come across creatures on your travels. Some may be friendly and others may not. At times, you may be given the option of either being sneaky or to flee. Although, if not, or if you choose not to, you will battle the creature.
During a battle, you will be given the creature’s stamina and skill score. Depending on your attacks, movement, and other choices, will depend on the damage you cause and how much is caused to you. Getting damaged will make your stamina (and possibly skill) level to decrease, meaning you will be weaker in the battle unless you manage to restore it. You may have to fight more than one monster at a time, but you will be told how to deal with it when it happens.
If you decide to flee during a battle, then it should be noted that the creature automatically gets one wound on you.
Equipment & Potions
You will start with the bare minimum of equipment, but you can find or buy more during your travels. You are armed with two weapons of choice and your own choice of dress. You will have a backpack for your Provisions and any treasures you come across.
In addition, you may take one bottle of magic potion to help aid you in your quest. These can be taken at any time during the quest, except when engaged in battle. Each potion may only be used once.
Here are the choices:
A potion of skill - restores your skill points
A potion of strength - restores your stamina points
A potion of fortune - restores your luck points and adds one to your initial score.
Your character is the “hero” of the story and is hired to basically stop an impending war, not that they know this until the RP starts. They are hired-adventurers known only for the tasks they do and not for who they were before this chosen career path. They receive the “mission” or “quest” at the start and will undergo many challenges in order to complete it. Something is missing, or was it stolen, and they have to get in back in time before war breaks out. Your character chooses the path, their weapon, clothing, and even how they interact and battle. Will they be successful or die trying?
There’s no form this time, just post your character below.
If you want to be part of a 1x1 and a group, that’s cool but the adventure is the same, so I recommend creating two characters.
I will start immediately after the characters are created!
Age: (Teens are a little too young)
Two Preferred Weapons: (Nothing too modern, but guns are okay if they’re not too extreme)
Two Outfits: (One to wear, one to pack. They can be chosen later)
Choose a potion: (read above)
Skill, Stamina, luck: (choose the order from your best to worst)
Three numbers: (Three numbers from 1-6, the same numbers can be chosen)
Personality: (If you want, you can be very brief with this.)